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Fantasian game review
Fantasian game review






If it’s a pretty one, I spend some time taking pictures of it. My office connects to the roof, and I start my workday by stepping out there to get a good look at the sunrise. Going out to the ocean while it’s still dark and watching as the sunrise reflects on a sea of glass - it’s magical. There’s no substitute for these experiences. I’ve ridden waves and seen the beauty around me in brief moments standing on top of the ocean. As a surfer, I’ve paddled right next to sea turtles. When in Hawaii, I’ve relied on e-mail and video calls to get work done the pandemic hasn’t been a very big change as far as that goes. I’ve split my time between Japan and Hawaii for the past twenty years or so.

fantasian game review

Which means I have until then to get my hands on a PlayStation 5! I’m looking forward to playing it once Fantasian part two is out the door. Final Fantasy VII Remake came out right while I was busy developing Fantasian, so I haven’t had a chance to play it yet. Since they’re old comrades of mine, it’s always fun to catch up. I’m still in touch with Kitase, Matsuno, Tabata, and a few other people. I still have to play Final Fantasy VII Remake It was a very complicated process, so we had our work cut out for us. It also let us apply various post-effects. Since we had the 3D data, we could use it to let the dioramas interact with the digital 3D character models. It’s like you’re actually walking around on those diorama photos. The result is something that feels more real than just applying a texture to a 3D model. We used a technique called "projection mapping" to apply those studio photographs to the 3D data. Then we had to take a whole other set of diorama photographs - this time in a studio with proper lighting. Then we used a tool - the same tool they use to make 3D models of cities from drone camera footage - to render the dioramas as three-dimensional data. We took around two or three hundred photos of the dioramas in Fantasian, capturing them from all sorts of angles. One day, I held one of Terra Wars‘ dioramas and thought, "it’d be fun to walk around and have an adventure on this." That idea led to using dioramas in Fantasian.

fantasian game review

Before Fantasian, I made another game called Terra Wars, which also used dioramas. I think that has a major impact on Fantasian.

fantasian game review

That being said, Fantasian doesn’t try to hide its role as a mobile game, and as Sakaguchi points out, navigating a handcrafted world using touch controls provides a unique “synergy” not found on the big screen.Back in school, I was a modeling fanatic. In an interview with The edge, Sakaguchi says he found inspiration for it Fantasian during playback Final Fantasy IVThe new game stems from Sakaguchi’s RPG roots and offers a console-like experience even on mobile devices. As if that wasn’t enough, composer Nobuo Uematsu went all out with the music of the games, a fact you can see in IGNa look behind the scenes. All of the game’s environments are actually handcrafted dioramas, scanned to accommodate the game’s computer-controlled characters and visual effects. With “Dimengeon” you can send enemies to another dimension as you explore an area, then bring them back for a massive battle when it’s time to move on.įantasian‘s art style should also keep things fresh. 6 Dimengeon’ system, keep the title from feeling like a Final Fantasy remake.








Fantasian game review